Crazy idea that actually kinda works out
As some of you may remember on the Talkhaus, I was once working on a fan game that was meant to help out with coding the Radish. In a more recent post, you may remember that I’m really short on time due to real life stuff.
I’m going to bring this fan game idea back with a different program that will actually help out more. Game Maker has an actual scripting language where it’s literally like coding a real game, though makes some things (like graphics/animations) much easier to deal with. I’ve actually made more progress in the past few days of limited time with GM than I have with months of nearly unlimited time with Java.
To put it simply, I don’t have the time to learn the necessary things I need in Java to further Radish progress. I’m going to be making the physics engine, enemies, power ups, etc in GM and transfer everything to Java and the real Radish when I have more time.
Something for the fans: I need levels! As both Radish and the fan game are meant to copy SMW physics as much as possible, I need some levels done in SMW for testing and possible inclusion into both the fan game and Radish itself. If you have made a hack/level before and don’t mind me using it, let me know.
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